That aside, if a stationary player underground hears stepping and swimming noises nearby without additional noises, they can be certain it is a creeper.Ī creeper jumps down to a player if it can survive the fall. This makes the approaching of a creeper to an unwary player hard to notice until it starts hissing. Although it does make normal stepping and swimming sounds, it is hard for the player to distinguish those from sounds they make themselves. Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds.
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The hissing sound plays in its entirety regardless of whether the explosion happens or not. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is cancelled if it has started. Normal creeper explosions have a power of 3.Ī creeper explodes only if it has uninterrupted line-of-sight with the player throughout the entire 1.5-second countdown. The distance with the player at which a creeper cancels its explosion is greater at higher difficulties. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands and explodes after 1.5 seconds, destroying blocks in the area as well as significantly damaging the player. They do not voluntarily attack any other mob. One creeper head, if killed by a charged creeper.Ĭreepers chase any player within a 16 block radius.A random music disc (excluding the pigstep and otherside audiotrack), if killed by a skeleton or stray.The maximum amount is increased by one per level of Looting, for a maximum of 5 with a Looting enchantment of level III.
![carmageddon max damage smelly bushes carmageddon max damage smelly bushes](https://img.youtube.com/vi/3IGtiWbgwvM/0.jpg)